Dark Souls: The Board Game Review – Geek Gear Galore

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Dark Souls is one of the most popular video games ever made. Famous for its in-depth lore and crippling difficulty, it is no surprise that it would eventually be adapted into a board game.

Originally released by Steamforged Games in 2017, Dark Souls: The Board Game had one of the biggest Kickstarter campaigns ever, raising over £3,771,474 of its £50,000 goal.

So, does it live up to the hype and stay true to the board game? Let’s find out.

Players: 1 – 4
Duration:
90mins – 120mins (more like 160mins – 320mins)
Price:
Check Amazon for Latest Price

Dark Souls: The Board Game Review

Dark Souls: The Board Game is a game that sticks true to the lore and story of its video game equivalent with incredibly detailed miniatures, cards and board. But it also takes its extreme difficulty and grinding nature as well – making it an incredibly challenging coop, dungeon crawl game that is fun, but not for everyone.

What's Inside the Box?

Dark Souls: The Board Game is a big game. The box itself weighs over 7 pounds (3kg’s) and takes up a huge amount of room on the shelf.

As soon as you open the box you are greeted by something you will get quite familiar with while playing the game. A face up sheet that reads ‘you died’ – Nice…

The rest of the boxes content is made up of:

  • A tray with all the cards needed to play the game;
  • The rulebook (of course);
  • A series of boards that make up the game map but also contain character cards and tokens;
  • Two sets of custom dice;
  • Health tiles and markers;
  • Two trays of creep NPC miniatures – sentinels, silver knight swordsmen, silver knight great bowmen, hollow soldiers, large hollow soldiers and crossbow hollows;
  • Character miniatures; and
  • The most epic mini-boss and boss miniatures I’ve seen (Dancer of the Boreal Valley, Dragonslayer Ornstein, Executioner Smough, the Boreal Outrider Knight, The Gargoyle, the Winged Knight and the Titanite Demon.
 

The contents in the box are extremely high quality and highly detailed. If you are a fan of Dark Souls – the components absolutely ooze the theme.

All contents in the box fit very snuggly, but there’s a bit of wiggle room once all tokens and character cards have been punched out.

Game Experience

So is the game any good?

The short answer is yes.

But I will put a disclaimer on that… The game is not for everyone and you will find out why in a moment.

As a board game, Dark Souls manages to capture the spirit and lore of the video game by offering up the same encounters and boss fights as the game.

The darkness, difficulty and player progression (including the thrill of defeating an enemy) is all there – and while it can be a grind soul farming, it always feels as though you are at least making steps towards victory with player progression.

The coop aspect of the game is there too. While not as many coop decisions need to be made as most coop games, players still need to discuss every encounter and their approach carefully, as if only one player dies – everyone gets sent back to the bonfire and the map resets.

The actual gameplay itself ticks along quite nicely and the encounters are sufficiently unique and dynamic to keep things interesting and less repetitive (the game already has enough of that)!

Once you’re comfortable with how the game plays, it runs very smoothly.

The setup isn’t too time consuming, given how much space the game takes up and how many pieces there are (although building the treasure deck at the start of the game is a bit taxing – especially if like me, you hate shuffling multiple decks of cards).

The 90min to 120min playtime printed on the side of the box seems completely off – as the playtime for an experienced group of gamers is more likely to go for 160mins+.

At least its enjoyable play time, and if you are a fan of long drawn out campaigns then you will feel right at home.

Dark Souls does a great job at making moments of triumph and crushing defeat really really enjoyable, it does a great job of translating what makes the souls game so great.

Dark Souls: The Board Game Isn't For Everyone

Darksouls: The Board Game is not a game for everyone. When players die, they are sent back to the start of the map (checkpoint) called the bonfire – just as in the video game.

This means having to reset rooms and enemies over and over again. The game can be very repetitive and grindy.

The game is also very long taking upwards of 2 to 3 hours to complete.

However, if you love dungeon crawl games, a huge challenge and character progression. Chances are you will end up liking it.

Gameplay

At the start of the game, each player starts out with a character class and a fairly standard set of gear.

Players then decide on which mini-boss and boss they will be fighting which determines the encounter cards that will be placed on each tile of the dungeon.

Players need to work their way through the dungeon tiles that make up the game board, entering rooms which trigger encounters from which you cannot run until either your enemies are vanquished or one of the people on your team falls in battle (whereby which everyone returns to the bonfire tile).

During each player turn, one of your party gets to move and attack. However, on each enemy turn all of the enemy’s attack at once.

This means that the enemies get far more opportunities to deal out damage than the players do as individuals. Enemies even get the first attack on every encounter – forcing players to very quickly learn that blocking or dodging incoming damage is far more important than dishing it out (sound familiar to those that have played the video game?).

Players health and stamina is also crucially important in the game. Overreaching and spending stamina has its rewards, but it also adds little black cubes to the left side of your characters endurance bar.

Taking damage meanwhile adds little red cubes to the right side of your endurance bar.

If the bar fills up entirely you die.

This creates a nice amount of attention between being an effective combatant and not leaving yourself exhausted and open to a deadly counter-attack.

While needing to be wary of each players endurance bar is important, successfully completing an encounter will immediately remove all of the cubes as well as the ability to remove them by using an Estus flask (if you’ve got one).

Upon defeating a standard encounter, players earn two souls per player. All souls go into a central pool and can be spent on buying new gear and leveling up character stats upon return to the bonfire.

Player progression and spending souls is a tricky balancing act. When playing, I found that our group was frequently buying new gear only to discover that nobody had the stats to use it.

This was really frustrating for me, because getting to level up and put on better gear is immensely rewarding!

The quality of gear is reflected in game by the color of the dice you roll for combat – with blue and orange dice offering you more successes than the standard black dice.

Rolling these ‘upgraded’ dice makes you feel really really powerful and it also makes a massive difference to your survivability and your combat effectiveness.

Farming and player progression is incredibly important in Dark Souls – and without the correct player progression (and the scaling difficulty of the game), players can find themselves easily stuck on later encounters.

Luckily, like the video game, the encounters are a lot of fun so going over them again doesn’t really feel like much of a hassle.

As players grow more familiar with both the enemies and the player characters (each with their own strengths and weaknesses), they can develop strategies and approaches to encounters that will greatly increase the chances of success.

Dark Souls does offer some respite to gamers in the form of its generous movement rules. Players are able to choose which squares enemies will move to next – allowing pre-planning of which party member will suffer the next attack.

Boss Battles

Boss battles are the encounters that really make Dark Souls so great and the board game does a great job of recreating these battles in a table top context.

Bosses in Dark Souls are like a string of the different challenges players have previously faced while working through previous encounters, only the stakes are a little higher.

The boss fights are incredibly intense and immersive by the fact that players character miniatures are all circling and stalking a giant monstrous figurine of the boss.

The bosses in Dark Souls behave differently to the other enemies in that they have a deck of behavior cards from which you draw these determine which attack is coming up on the next turn and crucially – once you’ve run out of cards you don’t shuffle them you just flip them so that they do the same attacks in the same order over again.

For the whole boss battle, it becomes this desperate fight, where players are trying to get into the right position, because they know what attacks are coming up next and where the boss is going to be vulnerable.

The game becomes a battle of memory, strategy and wit as players try to memorize the bosses movements, attacks and vulnerabilities so that they can get in position and attack them to the greatest effect.

Rushing in to deal to 3 or 4 points of damage to a boss and then seeing that you’re totally safe from its next attack is a tremendous feeling.

Pros:

  • Hugely detailed and high-quality components (I’m looking at you boss minis)
  • Holds true to the Souls video games
  • Boss fights are very fun and true to the video game
  • Great endurance bar mechanic

Cons:

  • Can be very repetitive and grindy
  • Has a long game time
  • Is very challenging and hard to beat

Final Thoughts

I’ll admit when I first heard about the Dark Souls board game, I wasn’t convinced they could actually translate the experience of a Souls game to a tabletop experience – but I’m happy to say I was very very wrong about that.

Dark Souls: The Board Game does an excellent job of taking the good bits from the video game and translating them elegantly into nice tabletop play which is fantastic.

While it’s not a game for everyone, I am a huge fan of the video games and knew what I was getting into before purchasing.

The board game does a great job of translating Dark Souls to the table top and it is a brilliant coop dungeon crawl game.

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